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S.T.A.L.K.E.R. Anomaly
S.T.A.L.K.E.R.: Call of Pripyat mod |
The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.
Add addon ReportDialogue Expanded Expanded (1.5.2) (ENG)
Location
Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.T.A.L.K.E.R. Anomaly : Addons
Filename
Dialogue_Expanded_Expanded_v2.zip
Category
GUI
Licence
Public Domain
Uploader
Jayylmao
Added
Size
275.27kb (281,879 bytes)
Downloads
634 (9 today)
MD5 Hash
28f409f3dcabac7a1a24055608c2cebe
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275.27kbDownload Now
Description
Expands on Dialogue Expanded, adding dozens of new dialogue lines and news fluff for immersion and variety.
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Post commentComments
Mikagu - Apr 14 2024 - 142 comments
This is very nice, makes the world feel more alive and not so dull with the same 3 greetings. Small things like these are making such a huge difference. Thank you for making and sharing this!
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Author
Jayylmao - Apr 14 2024 - 1 comments
Thanks for using it!
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Folk0204 - Apr 14 2024 - 90 comments
10/10, excelent work. ^^
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monolithfanatik - Apr 15 2024 - 1 comments
always love mods that add dialogues
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ieatgrass123 - Apr 15 2024 - 15 comments
Conflict with improved travel guides easy fix just append this between lines 70 and 93 in gamedata\configs\text\eng\st_dialog_manager.xml if you have it installed
<!-- WOLF GUIDE DIALOG -->
<string id="sid_guide_dialog1">
<text>Hey Wolf, can you lead me somewhere?</text>
</string>
<string id="sid_guide_dialog2">
<text>Very well, but it won't be cheap stalker. I can take you to the Clear Sky base in the Great Swamps for nine thousand rubles, the train hangar in Garbage for eight thousand rubles or the 100 Rads Bar in Rostok for ten thousand rubles. Protection isn't cheap around here you know.</text>
</string>
<string id="sid_guide_dialog3">
<text>Take me to the train hangar in Garbage. %c[d_orange][8000 RU]</text>
</string>
<string id="sid_guide_dialog4">
<text>Take me to the Clear Sky base in the Great Swamp. %c[d_orange][9001 RU]</text>
</string>
<string id="sid_guide_dialog5">
<text>Take me to the 100 Rads Bar in Rostok. %c[d_orange][10000 RU]</text>
</string>
<string id="sid_guide_dialog6">
<text>Nevermind.</text>
</string>
<string id="sid_guide_dialog7">
<text>Suit yourself.</text>
</string>
for rus
<!-- WOLF GUIDE DIALOG -->
<string id="sid_guide_dialog1">
<text>Эй, Волк, можешь меня куда-нибудь отвести?</text>
</string>
<string id="sid_guide_dialog2">
<text>Хорошо, но это будет не дешевый сталкер. Я могу отвезти вас на базу Чистое небо на Великих болотах за девять тысяч рублей, в ангар поезда в Мусорке за восемь тысяч рублей или в бар 100 рад в Ростоке за десять тысяч рублей. Знаете, защита здесь не из дешевых.</text>
</string>
<string id="sid_guide_dialog3">
<text>Отвези меня в ангар поезда в Мусорке. %c[d_orange][8000 руб]</text>
</string>
<string id="sid_guide_dialog4">
<text>Отвези меня на базу Чистого Неба в Великом Болоте. %c[d_orange][9001 руб]</text>
</string>
<string id="sid_guide_dialog5">
<text>Отведи меня в бар 100 рад в Ростоке. %c[d_orange][10000 руб]</text>
</string>
<string id="sid_guide_dialog6">
<text>Ничего.</text>
</string>
<string id="sid_guide_dialog7">
<text>Одевают.</text>
</string>
Fantastic mod btw ty
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dEmergence - Apr 16 2024 - 156 comments
Gonna give you the same tip as the other author here: You do not have to append your additions to that one st_dynamic_news.xml. You can just put your additions into a new file, e.g. st_dynamic_news_exxpanded.xml ;)
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Author
Jayylmao - Apr 17 2024 - 1 comments
Thanks! I'm wondering if that actually adds the news options or replaces what's there. For example, if I make a new xml and number the news options from 0 - 10, will those 0 - 10 replace the same 0 - 10 from the "regular" st_dynamic_news file, or will they just be added to it without replacing anything?
I hope that makes sense.
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dEmergence - Apr 17 2024 - 156 comments
It would replace them unfortunately. They are basically added to the same pool of strings... Any of those string names you use like "st_dyn_news_something_or_another_1" will be stored as they are. so if another file comes around containing the same string name it will get overwritten. Or rather: it will get overwritten if the other xml file name comes later than yours: Much as the script files are loaded in alphabetical order, the xmls are applied the same way if that makes sense. Just something else to watch out for. Anyhow, in general I think its good practice to choose a name that will be loaded after the xml file you want to add or change strings from.
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S.T.A.L.K.E.R.: Call of Pripyat
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9.8
20 votes submitted.
Related Mods
S.T.A.L.K.E.R. AnomalyS.T.A.L.K.E.R.: Call of Pripyat
Related Games
S.T.A.L.K.E.R.: Call of PripyatFirst Person Shooter
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